Something was up in the world of aviation and our team were sent to investigate. The venue was a glamorous London hangout, where several suspects would be lurking. We arrived at the dangerous location, filled with spies, jet setters and cocktails, to start our mission.
We were told that a small plane had come down just outside London. It seemed that the lone pilot was killed not in the crash, but by a jump with a sabotaged parachute.
This was murder!
Could it be an act of petty revenge, or something much, much more?
After all, the aircraft was sporting some fearsome new technology that could tip the delicate balance of global power……
This interactive murder mystery game was designed for groups of 3 to 5 players by A Door In A Wall. I’ve wanted to play one of their games for years and so was really looking forward to taking part.
Our mission briefing suggested we blend in by wearing appropriate attire for 1969. Unfortunately our mission also coincided with the Beast from the East hitting London. So putting together a suitable costume meant finding
- something 60’s themed
- something that would fit
- something warm enough
I opted for “hippy” with lots of layers (for warmth) and beads. [Remember the Woodstock Festival took place in 1969, so I deemed it appropriate attire.] However, it turns out that blending in with spies requires more of a “Swinging London” mod look. I appeared to be the only hippy in a room of groovy chicks. Hey ho, not to worry.
We arrived at Wringer + Mangle in Spitalfields ready for the game which took place in the downstairs bar. The game had been especially written for the venue and play took place throughout the main bar and side rooms.
We meet Sam, the owner of the cocktail bar and his staff, plus an array of curious and intriguing characters. We gathered evidence, solved cryptic clues and exchanged coded information. We even deduced the murderer correctly, until, at the last moment, a startling new piece of evidence caused us to change our submission. The mistake cost us dearly, as we’d been right until then.
After the answers are marked, the cast return to act out the big reveal. Cue kicking ourselves for not sticking to our guns.
These live action games combine narrative, puzzles and character interactions. We found and solved most of the clues, although there were points we missed. There was also one solution we could not read – The writing was so small I couldn’t even see it! My husband eventually managed to persuade someone to read it to him.
A great evenings entertainment. And I’m already looking forward to the next one.
All credit for these images goes to: Robert Boulton Photography for A Door In The Wall