Adventure Rooms began in Bern, Switzerland, in March 2012. Now a franchise of Adventure Rooms Escape Games offers venues in over 30 locations all around the world. The UK Adventure Rooms can be found in Cardiff, where they currently have two games – The Mad Scientist and The Black Queen.
The Black Queen – Cardiff
Team “Invitation To Events” tried out the Cardiff Adventure Rooms and played The Black Queen, the harder of the two games.
“I’ll take two of you into the room first and come back for the other one” said our Games Master during the briefing. This led us to believe we’d be separated and have to solve puzzles to link up. So we split up along the lines of “someone has to take me” and left our team mate behind. We need not have worried as the split was only so that the Games Master could handcuff us to the wall, then handcuff our team mate in another part of the room.
Wait a minute. Did I say, not to worry? Here we were, all chained to the wall!
The start is in keeping with the premise of the game. The story goes that you are trapped in the mansion of a mysterious figure, the “Black Queen”. So your first task is to get out of the handcuffs and start finding out about the Black Queen and how to defeat her.
You have to make your way through her lair and escape before she finds you. It’s not a horror room, although there was a point where we turned the corner and had a slight shock. Think it was more to do with us being immersed in the experience.
The Black Queen is well decorated and has an Alice in Wonderland feel to it although its in monochrome.
We played valiantly and were working on the final puzzle when the time ran out.
A great time and we very nearly escaped.
The Black Queen can be found at Adventure Rooms, Cardiff
There had been persistent rumours of a notorious criminal gang in London stockpiling money. Invitation To Events dispatched their top team to break into the gang’s safehouse and relieve them of some of their cash.
The quest began at the Enigma Quests building, near Liverpool Street. After a complimentary hot drink the team left the cozy sofas and soft bean bags to venture into London’s underworld.
Once locked inside the criminal gang’s safehouse, they knew they would have 60 minutes to escape with as much money as possible.
Dealing with highly confidential information the group navigated their way through top level security to find their way to the hidden vault.
Teamwork was essential.
Overcoming various challenges they made it through and were able to find the safety deposit boxes. However, the vault contained too much money to fit into their small case!
Decisions had to be made and some money had to be left behind. Escaping in time, they knew that only the teams escaping the highest sums would make it onto the Enigma Quests leaderboard.
Pie and mash shops, serving traditional working-class food, have been in London since the 19th century. Some are still found in East and South East London so it was a surprise when a friend invited us to one in Battersea.
However, this was no ordinary Pie and Mash shop.
This was the new Pie and Mash Shop Escape Room by Do Stuff Escape Games, located around a 5 minutes’ walk from Battersea Park Station,
We arrived early so we could enjoy Sunday Roast at The Grove pub, where the Escape Room is located. A cosy pub with quirky decorations, it offers a choice of board games to play with your drinks.
At the appointed time we made our way to the entrance of the pub and met our Games Master. After a briefing, he showed us to the Pie and Mash shop and the game began.
The Pie and Mash shop owner, Albert Bow, had gone missing. Our mission was to find out what had happened to him.
Traditionally, pie and mash shops have white tile walls with mirrors, and marble floors, tables and work tops, all of which are easy to clean. The room decoration and props were great and matched the theme. It was just like being in a very small eatery.
Play is not linear, as there are multiple points to get started. Consequently the team split up as soon as we entered, all searching for different puzzles and happily yelling out when we found something.
The puzzles were a mix of locks and codes, and mainly low-tech challenges. However, there were some creative ideas we’d not encountered before.
As you work through the room, you also find you are working through the story and the investigation. It was much more noticeable in this room compared to others we have played.
Having solved the missing person assignment, we still needed to get out of the shop. A code we thought had been used already turned out to be our downfall. We escaped but a little over time. That didn’t diminish our enjoyment of the game.
A great time was had by all.
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The game started with complete darkness.
Edgy, scary music designed to make players nervous…
We entered not knowing what to expect. Sure, we’d played other escape rooms. Ones where you sift through drawers and empty cupboards looking for clues.
But this game was different.
This game was the Breakin’ Blackwing’s Cave room with its superhero theme.
A superhero lair doesn’t have cupboards and drawers to riffle through, so this was going to be a different type of escape room. One that uses high tech gadgets. We’ve played them before too. Some use gadgets to progress the story. Some just add them because they can, without adding anything to the experience. Some gadgets work, some don’t. Some require feats of incredible dexterity.
Starting in darkness, our first task was to find some light, so we began by feeling our way around the walls ….
Good set design, shame about the puzzles.
The set design was good so we were hopeful that the puzzles would be too. Unfortunately that was not the case.
Our friends had played the Sherlock game as a team of 5 and warned us that, being a linear game, only a limited number players could solve things at a time. There were times when some of them had nothing to do except watch the others.
The Blackwing room is also linear but with only three players, we had more chance of puzzle interaction.
The game is played in darkness so it takes time to find the limited light source and get accustomed to the room. We didn’t find the lighting a problem. However we were frustrated with poor puzzle design, lack of puzzles and poor customer service.
**NB this review contains spoilers**
During the briefing we learnt that Blackwing was off fighting his arch enemy, while we were needed to defuse bombs inside Blackwings Cave.
Early on there was a major puzzle which we failed. I don’t mean failed to solve. I mean failed, as in the countdown reached zero and the “bomb” exploded. [note 1]
We were left wondering if that was really the end of the whole game. [note 2]
Having paid almost £30 each for an hour of puzzle solving, we expected the game to last longer than 15 minutes. Therefore, we searched for something else to do.
It soon became clear there was nothing else to solve so we used our Walkie-Talkie to ask for a hint. We were told we could continue trying to solve the failed puzzle [note 3] or to ask for a hack to bypass it and move on.
How many teams continue trying to defuse an exploded bomb, I wonder? Was this designed to hold teams up rather than provide enough puzzles?
We were feeling frustrated by this point and elected to take the hack. The hack released a second wave of tech gadget and maths based puzzles. Having maths geniuses on the team (not me) we were able to quickly work our way through the clues until we hit another major problem.
We found a secret “room” – an oppressive blocked corridor where two of the team got locked in. Although we “solved” the escape puzzle numerous times, nothing happened. Finally we asked for another hint, which turned out to be to continue doing exactly what we had been doing!
I was hot, frustrated, and claustrophobic by now. Spitting feathers, I shot back into the Walkie-Talkie “we’ve been doing that but nothing happens”. At this point another Games Master took over our game and told me that nothing was supposed to happen; the puzzle only gave a clue to the person outside the room. [note 4]
Escaping from the sweltering, cramped corridor we found the exit door was now covered with lasers that appeared to serve no useful purpose other than to block the doorway. The clock above the door had also stopped, even though we had more time remaining.
Our original games master arrived and warned that breaking the lasers would incur a time penalty. It wasn’t clear that escaping within the 60 minutes depended on exiting the door without triggering the lasers, so they just looked out of place.[note 5]
By now we were infuriated and frustrated. Escaping in 60 minutes was no longer a goal. We just needed fresh air.
Had we enjoyed it, the GM asked? No we hadn’t.
When we left we complained about the puzzle designs and the claustrophobic second room.
[note 1] The games master (GM) said defusing the bomb was a difficult puzzle to solve, especially as you had to connect the wires to defuse the bomb in a certain way. They added that in training it had taken the GM’s 40 minutes to solve that single puzzle.
[note 2] The GM said some teams have given up and walked out when they failed. I’m not surprised, as it appeared to us that the game was over after 15 minutes when the bomb exploded. Having paid almost £30 each, we demanded more for our money and expected to be given more puzzles to solve. (Maybe the other teams were not offered the hack.)
[note 3] The GM said if you wobbled with a connection at any stage you had to start the whole process again. This meant a lot of teams failed and had to keep reattempting it.
The GM tentatively asked if we still wanted a photo to remember the experience, as she could sense we were very disappointed. I stayed true to the room, but my fellow players pretended they’d played something different. Blocking the memory before we’d even left the building, huh.
We left feeling very angry that we’d wasted our time and wasted our money.
Other Online Reviews
I hadn’t spotted the online reviews until after we’d played the game. Although we had the worst time ever, the others didn’t find the room too bad. Here are their thoughts, which include some of the points we raised about the room. I have no idea if they paid full price, like our team did. All I can say is we did not find it enjoyable, and certainly did not find it value for money.
“It’s a pretty linear game. We played with four people, and I’d suggest three as the best number. Two of the larger sequences of the game are limited in how many people can get involved with them at once, so larger groups may find players standing around in these sections…..The number of puzzles in the room is a little on the sparse side.”
[note 4]”………..we had issues with the actual game design and flow. Sadly, we also struggled with their clue system, that hardly helped us when we got stuck.”
[note 5] “The puzzles in the room are mostly high-tech with some cool twists. Another warning for the end though: the game is NOT over once the timer stops. We failed to realize that and got all our leftover time deducted, because we thought it was already finished……The last game-element in the Blackwing room was such a frustrating ending to the game that we were fairly stomped afterwards……..”
[note 5] “…with a final puzzle sequence that incorporated two unusual techniques to make the game stand out – one of which happens after your clock has stopped. Given that, in every other room I’ve ever played, that meant the game was over, it left us a little confused at a time when the endorphin rush should have just kicked in. “
August can be stressful as you await your exam results
- Did you do enough revision?
- How lenient will they be with the marking?
- Did you read the question correctly or skim it and make some stupid mistake?
Maybe you should have just stolen the exam paper!
Well, no, in real life you shouldn’t. But for an escape room adventure that’s just what we were asked to do.
An Eccentric Professor’s Final Exams
On a trip to Madrid Team “invitation To Events” tried out the escape room “Exit Madrid”. Luckily the game was available in English as well as Spanish.
We played The Lab, a medium to high level game that was created in 2010. Our mission was to steal an exam paper from our lecturers office because we’d been partying rather than revising. Would we find the paper and discover what´s on Prof. Calm´s next exam?
As with other escape rooms, this one starts by locking you in a room, where you can only escape if you complete the mission. We were given 66 minutes to complete it and were warned that 45% of the teams don’t succeed in escaping the room at EXIT Game Madrid.
Pleased to say that, with a few hints from the Games Master, we completed the mission with nearly 3 minutes to spare.
One of our friends invited us to take part in Handmade Mysteries latest escape room.
We were told to meet at The Depot and await instructions. At the appointed moment, Wynne, our wooden, toy soldier guide arrived to take us to Poppa Plock’s wonky workshop.
First impressions on entering the toy factory was that it was very creepy. Twisted toys and demented dolls littered the room and there was a freaky ventriloquist dummy giving instructions.
Our team were under pressure in a race against the clock to complete Plock’s finest creation.
Did we succeed in building “Roy”? Did we discover why the toy maker mysteriously disappeared? Did we share some bizarre moments? (Those who have played the game know what I’m talking about!)
Well, I’m pleased to say we completed the build within time. However, the photographic evidence suggested we may have overrun slightly.
On Saturday 6th August 2016 Escape Reality opened in Cardiff.
This escape game experience offers 6 different themed rooms. Teams of 2-6 players have 60 minutes to escape by working together to solve various puzzles. How hard are the challenges? Well the venue rates the games difficulty between 3★ and 5★.
- Jungala Difficulty: ★ ★ ★
- Enigmista Difficulty: ★ ★ ★ ★
- The Heist Difficulty: ★ ★ ★ ★
- Misery Difficulty: ★ ★ ★ ★
- Fibonacci Difficulty: ★ ★ ★ ★ ★
- Alcatraz Difficulty: ★ ★ ★ ★ ★
All escape rooms have their own unique touches. One thing Escape Reality has that we had not used in other escape rooms was an ipad to give clues and hints. Did it work? Well, not really. We found that when we used it to give us a clue, it told us something we had already solved but didn’t give a clue to finding the next puzzle. This may be to do with the numbering system.
A big plus point is that the venue has a large waiting area. This is great if you are booking more than one room or are meeting your group at the venue. Much better than hanging around on a street corner as one venue made us do (but that’s another story!) The waiting area can be used before and after your game…..just don’t spoil things for players waiting to go into a game when you discuss how you got out!
“The dice have been rolled”
We played the Jungala game in September.
The plot revolves around you and your team finding an old board game in the attic. You’ve just rolled the dice and been engulfed by a vortex. You find yourselves transported into an alternative realm. Scary.
Returning to reality you try to leave the room and discover …..da,da,da……the door has been locked….
Yes, You are Trapped In A Room and need to find a way to Escape.
All you can do is complete the game “or be trapped inside the other realm for eternity.” You have sixty minutes to complete the game and the clock is ticking……