Escape room

Finding a notorious gangster’s treasure

Posted on Updated on

Our team met in a coffee shop in the city of London one sunny Sunday morning. We were about to travel back in time to New York in 1935 to solve a murder of a notorious gangster and, hopefully, find his treasure.

Gangsters Treasure

This is the new Escape Game in London by Clue Adventures in association with Locked 60 Escape Games.

Arriving at a nearby pub we were greeted and lead downstairs to The Chop Palace Bar, where Dutch Schultz has been killed. Dutch may have been hated, but he wasn’t stupid. He’d made sure to hide his stash. Our mission was to find out who killed Dutch, find  his will and locate his hidden treasure.

Rather than a locked room to escape from, we needed to complete our task and escape the police. We had just 60 minutes and the clock was ticking.

The game is nonlinear, so we all speed off in different directions, coming together as small groups to solve things. The game is packed with puzzles in keeping with the theme. It’s not lock heavy, and there are some nice props. And, as with Clue Adventures other games, guessing doesn’t help.

As this game is set in a real pub, hints are not given by screens, walkie talkies or ipads. If you need help, you have to bribe the barman. Luckily we were supplied with a fistful of dollars just in case.

As usual, at least two of the team purposely ignored the money, insisting we could get by without hints. They were wrong.

But we did only needed a couple of nudges in the right direction.

And yes, we solved the murder, located the will and found the treasure four minutes before the police arrived. Unfortunately our victory photo was a little blurry.

 

Bookings are being taken to Gangsters Treasure at weekends only until 30th June 2018.

 

 

 

Advertisements

Quest for Pharaoh Khufu’s Chamber

Posted on Updated on

I got a call from Escape Roomers (Munich). They were travelling to London and were looking for additional explorers to join their quest for Pharaoh Khufu’s Chamber. Legend had it that the Chamber was cursed. All who remained there longer than 60 minutes were said to be destined to guard the Pharaoh’s tomb and his treasure for all eternity…….

No pressure then!

Were we up for the challenge?

You bet we were.

And so my team of Invitation To Events explorers arrived at the ante chambers, or foyer at Escape Rooms London Bridge  just off Tooley Street, to begin our mission.

Pharaoh’s Chamber – A Cursed Tomb

We introduced ourselves to our fellow explorers and swapped stories of escape rooms we’d played throughout Europe. The Games master was surprised we had not met before embarking on this adventure.

He told us we were the 100th raiders to enter Pharaoh Khufu’s tomb. It seems the first 99 explorers had perished in the chamber, although no bodies had been found. We were given an  hour to find the Pharaoh’s treasure, and light all the flames of the gods, to escape.

We were shown into a large room with Egyptian statues all around the room. As the door shut, we started searching for clues. There was a good selection of puzzles arranged in a nonlinear game play. We were able to split up, search and solve, joining together and parting as puzzles were solved. One puzzle that stumped us for a long time. It turned out to be something that was formerly a puzzle but had now been retired and was just a prop!

It was good to see we were making progress throughout the game, as we kept lighting the flames of the gods around the room.

It was down to the final light and we huddled together a little stumped. Finally we solved it and managed to escape within the time limit and without needing clues! Amazing.

So happy to have our celebration photo taken and given pride of place on the Escape Rooms wall.

Munich Escape Plan 2018

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.

 

A highly guarded secret……

Posted on

“It will be fun,” she said reeling off the list of where and when to meet.

“Are you sure you know where we are going?” we asked as we followed her down the winding streets of London. It was beginning to get dark and the market stalls were packing up for the night as we passed. Almost at the end of the road we came to a stop outside an unremarkable grey door.

She gave the password and we entered into a loading bay.

“Are you sure this is right?” we asked.

By now, she was beginning to wonder herself……..

Suddenly a  shout came from an open door. The man beckoned us in and lead us to an old film studio that appeared to be lost in time. We had entered the headquarters of ‘Secret Studio’.

FRIGHTS-CAMERA-ACTION!

We’d signed up to take part in an escape room set in a fictional down-at-heel schlock movie production office. It wasn’t until the Games Master started telling us the plot of the game that we realised this was no ordinary adventure.

This was a scary adventure.

The story goes that after screening the latest film, one of the film crew noticed something was wrong. They’d stayed in the cutting room overnight to try and figure things out but  now they had disappeared.

Could our team solve the mystery and bring back the missing crew member?

Or, worst-case scenario, could the room be haunted?

“You’ve signed us up for what?”

I’m not a great fan of horror and hearing the introduction made me a little concerned. I needn’t have been. There are surprises, and bits that are creepy, but nothing extreme.

Oh, and there are dolls.

Just saying because one of our team hates dolls. (Another team member collections national dolls so each to their own, I guess)

Locked in a schlock movie production office

As a team of experienced escape-gamers, we chose ‘Impossibly Difficult’. We were warned this was not an easy option and that less than 50% of people escape in time on their first attempt.

Challenge accepted.

Striding purposefully into the the cutting room, we were ready to begin our search and rescue mission. The set and props conjured up a down-at-heel movie production from 1979 with lots of retro technology.

We split up and started searching. A few nudges were needed to get us on the right track, but then we hit our stride and were working well as a team.

There are some nice touches and puzzles we hadn’t come across before.

Did we get out?

Yes we did. With a couple of minutes to spare.

And the last puzzle…….

……..will have to remain our little secret. I know the way we solved it gave the Games Master a jolly good laugh though……….

secret studio

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.

 

 

The Tomb

Posted on Updated on

Don your fedora and whip and start solving the mystery!

Stumbling inside an Egyptian tomb (in Cardiff), it’s time to unleash your inner Indiana Jones. You are there to search for a missing explorer, Howard Carter. Unfortunately you’ve just set off a booby trap and now you only have 60 minutes before the walls of the tomb come down around you. Time to think, and walk, like an Egyptian, if you want to get out of this one in time…

The Tomb is by Escape Rooms Cardiff. As this is an Egyptian tomb, the floor is covered with sand and there are hieroglyphs on the walls. The room is also set in darkness.

Normally I would say I’m not a fan of playing in darkness but this one proved fun.One of the great things about the room is that you have to explore using wind up torches. An added interactive element to the adventure.

The puzzles themselves are also in keeping with the plot.  As the story is set in an ancient tomb, instead of technology, there are lots of tactile things to do. The games are well thought out and fit the Egyptian theme of the room.

Good fun.

10380637_1573234796327493_4510189181680551094_o

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.

 

Think you’ve got what it takes to stop a runaway train?

Posted on Updated on

London’s first ever two player escape game is called 2 Tickets 2 Ride. It is produced by Clue Adventures, who also produce Book of Secrets. Set under railway arches between Limehouse and Mile End, the game was inspired by the overground rumbling above the venue and the Elizabeth line planned to run below.

The plot

The story goes that a mad man is threatening to sink London into the ground.

You and your partner must work together to find out who this mad man and his gang are and to stop his evil plan. To do this you will have to comply with his orders and solve the puzzles he has set.

As the adventure is set on the London underground, you’ll wear wireless headphones to communicate. The two of you must work your way from station platform, to train and back to street level relying on your puzzle solving skills.

Will you be able to stop a runaway train and save London?

 

train4

Another recommended adventure by  Clue Adventures.

Clue Adventures co-founder and producer Paul Andrews. Photos by Holly Cant

 

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.

Time Run: Lance Of Longinus

Posted on Updated on

Luna Fox had sent us a message via our team leader.

We were to meet at a certain location at a certain time. We were required to wear flat shoes for Time Running and warned that, while we were not to be late, we were also not to be early.

“Do not ring the doorbell until exactly your allocated time slot.”

As we huddled outside a doorway in East London, one brave adventurer decided to flout the instructions we’d been sent and try her hand at ringing the doorbell 10 minutes early.

It was ignored.

But at 6:30pm sharp the door swung open to reveal the Time Portal and our time travelling adventure could begin.

Instead of being greeted by a games master, we were met by Luna’s assistant Aubrey Defoe. He showed us into his “office” for a briefing on our mission. To make travelling between time portals easier we were required to leave our bags and coats behind. Loading the storage crate one member of our team snagged his finger and had to be taken to get a plaster. Aubrey remained in character, telling us that time travel was not supposed to be that dangerous, and ad libbing until all the team were back together.

After the briefing we were shown into the staging room where we “met”  Luna’s other assistant, a robot called  Babbage. He was to be our guide between the time portals. We had more instructions from Luna and then we were off to solve the first puzzles and challenges in an attempt to retireve the Lance Of Longinus.

The puzzles were good and the production value of the sets was amazing. Time Run is  a really impressive immersive game.

Being non-linear, all team members were free to search and solve as we moved between time portals. And we did. Sometimes we worked as pairs, sometimes as a group and sometimes we tried things alone. (Looking at you, “silent solver”.)

We managed to retrieve the Lance Of Longinus and escape back to our time zone with a few minutes to spare.

As well as making it onto the leader board, we were given a report card during the debriefing. After some careful consideration Babbage had decided we were “the Academics” who were both helped and hindered by the raw power of our intellect.

A fair assessment and a great game.

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.

 

Book of Secrets

Posted on Updated on

It’s New Year’s Eve 1999

Master Magician Alistair Wilson performs an amazing trick

And  literally disappears

He is never seen again!

The big questions remain:

  • Why did he vanish?
  • How did he disappear?
  • And what became of his “Book of Secrets”?

With so many questions left unanswered, my team of adventurers set off early one Sunday morning to find a little magic in Mile End. Our quest took us to Clue Adventures

Our mission was to find out what happened to Alistair Wilson on new years eve 1999 and to find his Book of Secrets. Time was of the essence as his flat was due to be demolished. We’d only have 60 minutes before the answers would be lost forever.

clue adventures

Entering the Zone

Wearing our hard hats we completed our briefing before entering Alistair Wilson’s flat. 

Players are offered a choice of play modes. The clues are the same but the amount of hints offered is different. Fun mode gives you a little nudge in the right direction and is good for all levels of player. Experienced players can choose Ultimate where you are asked if you would like a hint before one is given. Players can choose to take the hint or refuse it. 

Despite the look of horror from one team member, our group decided to go Extreme, where you are not offered hints but have to ask for them. Admittedly we had not read the reviews before playing that said Book of Secrets is one of the hardest escape rooms to solve.

Alistair’s flat

This escape room begins in Alistair’s flat and has you searching around finding clues, puzzles and even magic tricks. That’s a nice surprise.

In fact, magic abounds in this escape room. As well as allowing you to perform tricks, the whole experience makes reference to great magicians of the past and present. This adds another level of enjoyment to the game trying to spot different magicians.

Of course, the real object of the game is to solve the mystery and find the book. We were lucky to have a team of four as we could split up and search the room, which is packed full of stuff.

The game is non-linear so everyone gets the opportunity to solve. However you may discover things that require something else to be found before you can use what you’ve uncovered. Good communication is essential. As is remembering what you’ve discovered as you may need to refer to it later.

The big question 

Having solved the first two questions, we still needed to find the actual Book of Secrets. The finale pulled all the team together with literally seconds to spare. 

A recommended adventure.

 

Join our clue solving club

Sign up for the ITM Games Group newsletter for news and offers on clue solving adventures and city adventures.